Chapter 2 — Geometry, materials, nodes and gestures

No rest for the author right! I am super excited to announce that the second chapter of “ARKit for iOS Developers” is now available.

In this chapter I talk about the purpose of geometry, how to decorate your geometry objects with material and even add gestures and hit testing to the virtual objects. Check out the video of the demo below which we will implementing in this chapter. Buy the book and start building ARKit applications.

iOS Developer, speaker and educator. Top Udemy and LinkedIn instructor. Lead instructor at DigitalCrafts.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store